Simple color: black and white.
Project on a huge wall, a lot of players can play together, like a really game. The screen is a long bar.
Sensors can correctly and fast catch gestures.
STEPS:
1, At the beginning, countdown (transparent), 3, 2, 1…
2, Characters jump out on the background at random time random position.
3, Slight moving: shaking and gradually stick to others randomly, nit overlap.
Like they are alive.
4, After a certain time, they start to drop slowly individually. And then accelerate.
Sound: falling sound.
If one character is dropping and another character is on its way, the first letter will bring the second letter drop.
5, Players should catch them before they attach ground.
If they attach the ground, players lose point. The letters are not disappear.
Each letter has its own sound, like playing a piano.
6, Catch them and stick up on the background, players should try to spell a word by combine letters. If it is a word, explosion happened. The explosion would affect nearby letters.
Sound: Bang!
7, The number of jump-out letters is going to be lesser and lesser.
8, The goal is destroy all characters.
9, Players can quit whenever they want.
There are four buttons (two pairs): play-quit, pause-restart.
And a score recorder.
10, If players destroy all letters, they are winners.
Letters will roll up so fast until fill out whole screen. (sound: like buds climb)
Then some letters disappear, and a word or sentence come out, like excellent, or good, or you did a good job! Depends on your score.
SCHEDULE:
1, Built the processing part:
Countdown at beginging.
To control the dropping speed, not too fast, not too slow, accelerate.
Letters stick to each other gradually and shaking.
Not overlap.
Different sound when attaching the ground.
Recognize words and explode. When exploding, pushing other letters away. RITA
To control the number of jump-out letters.
4 buttons.
WIN: letters rolling up, some disappear, words come out, sound.
2, Arduino part
To catch gestures. How to deal with a lot of sensors?
Letters will follow players hands. After push letters up, players’ hands have to keep still, waiting for processing to recognize the word (which better be a very short time).
RISK:
Effects delay.
SCHEDULE
BEFORE Nov 19
BEFORE Nov 5
At the beginning of game, make a countdown (transparent) page, 3, 2, 1…
Characters jump out on the background at random time random position.
Slight moving: shaking and gradually stick to others randomly, not overlap. Like they are alive.
After a certain time, they start to drop slowly individually. And then accelerate (Sound: falling sound).
BEFORE Nov 12
Players should catch them before they attach ground. BY MOUSE
If they attach the ground, each letter has its own sound, like playing a piano.
Catch them and stick up on the background, players should try to spell a word by combine letters. If it is a word, explosion happened. The explosion would affect nearby letters.
Sound: Bang!
BEFORE Nov 19
Players can quit whenever they want.
There are four buttons (two pairs): play-quit, pause-restart.
And a score recorder.
BEFORE Nov 26
If players destroy all letters, they are winners. Buttons and recorder disappear.
Letters will roll up so fast until fill out whole screen. (sound: like buds climb)
Then some letters disappear, and a word or sentence come out, like excellent, or good, or you did a good job! Depends on your score.
BEFORE Dec 3 TAKE TWO WEEKS
Extend to projector for visuals + kinect as input, instead of mouse.
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