11/26

(1) what you accomplished this week

–  research on traditional window screen patterns

–  came up with a way to combine two different patterns in Rhino

–  experimented with Nodebox to create patterns, found it much easier than Processing

 

(2) goals for next week

–  3d print this structure (and then put it in a globe structure)

 

(3) Diagram

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1)   What I accomplished

I thought how I control the characters efficiently and drew each part of character’s body with SVG files to move. However, I am still struggling with making it move and listing sound files like a music player.

 

2)   Next Week

After solving current problems, regardless of pressing keys, I will try to connect Kinect sensors to allow the character to move. Furthermore, I’d like to add generative patterns in the background.

 

3) Diagram

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(1) what you accomplished this week

– measure duration of key pressed

– make outline thicker by the duration

– draw title scene
(2) diagram

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(1) what you accomplished this week

– sensing keyboard pressure with arduino

– make arduino value to send it to processing

– get ‘key’ color change by pressure
(2) problems, unexpected discoveries, etc

– make enough different average pressure value enough to sense the keyboard typing
(3) goals for next week

– measure duration of key pressed

– make outline thicker by the duration

– draw title scene

 

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Past week:

Over the break, I initially focused on implementing kinect skeleton tracking.  I spent a few days working through the book Making Things See and was able to get skeleton tracking working in processing.  However, I wasn’t satisfied with how well I could integrate it with the other  generative elements I’ve been working on, so I eventually decided to stay with face recognition (open CV) as the primary mode of interactivity.

I further developed the generative graphics of my processing sketch, trying to visually reinforce the themes of recursion and memory – I’m not sure how successful I was in this regard, but I’m happier with the overall aesthetic.  I also spent a day experimenting with how the processing sketch works as a projection in real space.  This allowed me to troubleshoot the code to be more appropriate for an installation context.

I also played around with my recursive audio max patch in the installation space.  I’m happier with how this represents the original theme, though at present the audio effect it generates is subtler than I’d like.  I had some trouble avoiding feedback and other unwanted audio side effects, but was able to minimize these by adjusting equipment and placement.

Next week:

I may continue experimenting with kinect skeleton tracking as I still feel this can afford more options for interactivity.  Ideally, I’d like to further integrate the processing and max elements so that they communicate with each other directly and inform each others’ output.  I would also like to experiment with other installation space possibilities.

 

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What I accomplished

-figured out I can do cultural misinterpretations without processing; as a result decided to curb this direction

-reworked DH using balloons

-purchased water balloons

-observed their transformation under 5 different lenses

-observed red was most striking

-reworked processing code to limit colors to those of balloons

-reworked coloring scheme to better hide image

-tested balloon spacing

-testing deflation rate

-testing balloon “fillers” and puncture effect

 

Problems/Unexpected Discoveries

-would like to puncture balloons to reveal third layer, but not sure if time for implementation

-no more thinking, plug and chug

 

Goal for next week

-DH carnival cutout with red lenses integrated

1.illustrate cutout; take into account tape line

2.two large format print

3.spray mount cutout to ply and cut out

4.create removable base

5.fit-up lenses

6.prime

7.cut out second print along “tape lines”

8.apply “stencil” with tape to ply

9.spray

10.repeat 7 & 8 until complete

11.clear coat

12.assemble base, cutout and lenses

-balloon board

1.frame

2.skin with peg board

3.skin with canvas

4.tape peg back exposing only through holes

5.puncture canvas

6.inflate balloons

7.attach balloons according to processing image

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I am still on the way of modifying the code. And i am not very good at using RHINOCEROS so i still need to fixed the shape of sculpture.

I want to figure out the way of interaction today. And do the test this week.

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During thankgiving break, I didn’t go much further but I was working on graphics of the program.

I tryed to play a movie file in a 3D space of processing at first, but it was not working well. So I tryed

animated GIF files, to implement simple anumation in 3d space. but it did not work as well. and PNG file neither.

Now I am trying to wrap a GIF file on a 3d object as a texture to dispaly a movie. If it is not working, I am thinking that I should

try png image texture although it would be not animated.

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I have been working in two parts.

One getting and sorting out the words and saving them in and txt file

I still have not figured out how to filter out all unwanted nouns.

The other is in using that file and fulling the information to generate the graphic that populates the canvas with images from the list of nouns and then place according to their relative size.
This works so if I do not call for all of the images at the same time.

I need to come up with a method to catch and ignore null result when looking up for a picture.

 

 

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so this week I mocked up a working prototype of my final and put it up for the class to try during class time.

the concept gets a little lost in the game-like interactivity of the project so maybe for the final i will just go all out and make it a game…..but then again i dont want to lose the concept too much….anyway, we’ll see what lauren, alex and the class have to say about it…

here is my project diagram:

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