I design and develop interactions and technologies that embrace digital and physical experiences. I am specifically interested in tools, techniques and devices that enable new interaction concepts for the augmentation and empowerment of human abilities. This includes 3D user interfaces, interaction techniques, augmented reality, mixed reality, virtual reality, ubiquitous computing, mobile devices, novel interfaces for medical imaging, multimodal systems, touch-screen interaction, and software/hardware prototyping.

The research projects are from exciting times and inspiring collaborations at different research labs and institutions, including MIT, Columbia University, University of California, KTH (Royal Institute of Technology), and Microsoft Research.I teach at Stanford University and have previously taught at Rhode Island School of Design and KTH.

Research Projects » Publications » Google Scholar »
Alex Olwal, Ph.D.
Sr Research Scientist, Google
olwal [at] acm.org
Alex Olwal

Proprioception and Gestures in 3D Space
T(ether) introduces gestural techniques that exploit proprioception to adapt the interface of a handheld Virtual Reality viewport, based on the hand's position above, behind or on its surface.
T(ether): Spatially-Aware Handhelds, Gestures and Proprioception for Multi-User 3D Modeling and Animation
Lakatos, D., Blackshaw, M., Olwal, A., Barryte, Z., Perlin, K., and Ishii, H.
Proceedings of SUI 2014 (ACM Symposium on Spatial User Interaction), Honolulu, HI, Oct 4-5, 2014, pp. 90-93.

SUI 2014
PDF []
thumbnails/tether/1.jpg thumbnails/tether/2.jpg thumbnails/tether/3.jpg