I direct research and development of interaction technologies based on advancements in display technology, low-power and high-speed sensing, wearables, actuation, electronic textiles, and human—computer interaction. I am passionate about accelerating innovation and disruption through tools, techniques and devices that enable augmentation and empowerment of human abilities. Research interests include augmented reality, ubiquitous computing, mobile devices, 3D user interfaces, interaction techniques, interfaces for accessibility and health, medical imaging, and software/hardware prototyping.

These projects are from collaborations during my time at different research labs, including Google Research, MIT, Columbia University, University of California, KTH (Royal Institute of Technology), and Microsoft Research. I have taught at Stanford University, Rhode Island School of Design and KTH.

Research Projects Publications Google Scholar Open Source
Alex Olwal, Ph.D.
Staff Research Scientist, Google
olwal [at] acm.org
Alex Olwal

Proprioception and Gestures in 3D Space
T(ether) introduces gestural techniques that exploit proprioception to adapt the interface of a handheld Virtual Reality viewport, based on the hand's position above, behind or on its surface.
T(ether): Spatially-Aware Handhelds, Gestures and Proprioception for Multi-User 3D Modeling and Animation
Lakatos, D., Blackshaw, M., Olwal, A., Barryte, Z., Perlin, K., and Ishii, H.
Proceedings of SUI 2014 (ACM Symposium on Spatial User Interaction), Honolulu, HI, Oct 4-5, 2014, pp. 90-93.

SUI 2014
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